Jaws of Extinction
Skip
Post has published by Development Team

Page index

Release Milestones

The development cycle and how far along the release cycle we are.

Character Systems

  • Aim Dows Sight (ADS)
  • Focus System (Version 3.0)
  • Lean / Peak System
  • Game Hint Display
  • 3D game hints
  • Auto skill system
  • Vaulting and Climbing
  • Ladders
  • Cliff and Rock Climbing
  • Swimming and diving
  • Melee combat
  • Looting and scavanging
  • Investigation point system
  • Weight system
  • ST-RV system
  • Temperature system
  • Object pushing & pulling system
  • Motion capture animations
  • Advanced Models: Character Aging
  • Advanced Models: Blood System
  • Advanced Models: Camouflage and Stealth
  • Advanced Models: Sweat and Body Oudor
  • Custom Character Creation
  • Advanced Interactive Doors and Alarms
  • Multiple clothing, Equipment and accessories
  • Facial Animations
  • Trading

Weapons & Attachments

  • Pistol Firearms – Part 1
  • AR Firmarms – Part 1
  • Shotgun Firearms
  • Firearms Durability & Repairs
  • Firearm Attachments
  • Pistol Firearms – Part 2
  • AR Firmarms – Part 2
  • Sub-Machine gun firearms

Game Modes

all planned game modes and how far into development we are with them.

Harvesting

  • Tree harvesting
  • Rock & mineral harvesting
  • Trash Harvesting
  • Sticks and leaves harvesting
  • Berry/flowers harvesting
  • Fungi harvesting
  • Apple harvesting
  • Corn harvesting
  • Damaged vehicle harvesting
  • Animal (meat and skin) harvesting

Vehicles, Damage & Repairs

  • Dricable Road/Land Vehicles
  • Drivable Airborne Vehicles
  • Drivable Sea Bound Vehicles
  • Fuel Consumption
  • Damage & Repairs system
  • Upgrades & Armour system

Story Elements

  • Additional Protagonist Release
  • Protagonist Tutorial prologues
  • Protagonist Quests
  • Main Storyline
  • Side Quests
  • Enviromental Naratives
  • World Events
  • Investigation Point Naratives
  • Story & UI Localisation

Downloadable content

  • Day One T-Shirt
  • Tactical Resistance Pack
  • Valkyries Pack
  • Hunter / Adventurer Pack
  • World’s End – Part 1
  • World’s End – Part 2
  • World’s End – Part 3

Non-Playable Characters

  • Infected: Version 3.0
  • Mercenaries: Version 3.0
  • Thanatos Hazmat Grunts: Version 3.0
  • Special Infected NPCs
  • Story NPCs: Version 3.0
  • Survivour NPCs: Version 3.0
  • Wildlife NPCs: Version 3.0
  • NPCs: Sleep
  • NPCs: Roam Territory
  • Wildlife NPCs: Hunting other animals
  • Wildlife NPCs: Searching for food
  • NPCs: Behaviour changes with weather
  • NPCs: Improved day/night cycle behaviour
  • Human NPCs: Using Firearms
  • Human NPCs: Melee Attacks
  • Human NPC: Combat Tactics
  • Human NPC: Vaulting and Climbing
  • Human NPC: Enviroment Interaction
  • Human NPC: Jobs and Tasks
  • Human NPC: Outpost Guarding
  • Interactive NPC: Quest Givers
  • Interactive NPC: Information givers
  • Interactive NPC: Bystanders
  • Interactive NPC: Traders
  • Interactive NPC: Companions

Crafting & Construction

  • Player Building System  – Part 1
  • Player Building system – Part 2
  • Prefab Claiming
  • PBS Armour / Camouflage
  • Advanced PBS
  • Improved player crafting
  • Workstation crafting
  • Traps & Defences
  • Craftable Storage
  • Craftable Melee Weapons

Environment

  • Season System
  • Weather System
  • Day and Night System
  • World Map Progress

Release Milestones

Private Alpha (Closed to backers only) [0.1.x.x] 100%
Public Alpha (Available for sale to everyone, hidden mode on Steam) [0.2.x.x] 80%
Early Access (Unlocked on Steam visable store page) [0.3.x.x] 0%
Full Release (On PC only) [1.x.x.x] 0%
Other Desktop Releases (Linix, Mac) [1.x.x.x] 0%
Xbox (Project Scarlett) [1.x.x.x] 0%

Game modes

Sandbox mode (Single player) 100%
Story mode (Single player) 25%
Sandbox mode (4 player cooperative) 20%
Story mode (4 player cooperative) 20%
Dedicated Multiplayer (30 - 50 player servers) 0%

Player Systems

Player Aim Down Sight (ADS)

ADS for third person and first person. 
Toggle ADS in third person by holding aim button (PC Default: Right mouse button) and tapping ADS button (PC Default: Spacebar).

Development 90%
Design 80%
Testing 70%

Development Notes:
Still adjustments to make, depending on community feedback.

Expected Alpha release version: 0.2.4.0a

Player Focus System (Version 3.0)

Player focus system can be used to locate, items, enemies, players and locations. Used as like a sixth sence the characters has and can be developed over time. Outline items and NPCs and highting the characters perception (will also be used to determin other players integrity, using a traffic light system)

Development 90%
Design 100%
Testing 10%

Development Notes:
Still in very early stages. More details and tutorials needed in-game for players to understand how it is used.

Expected Alpha release version: 0.2.16.0a

Lean / Peak System

Allowing player to peak round corners and aim round corners, in first and third person perspective.

Development 50%
Design 100%
Testing 50%

Development Notes:
Particial logic has been put in place, but further development required to make the functionality usful.

Expected Alpha release version: 0.2.4.0a

Game Hint Display

Basic:
When players first encounter interactable items, buildings, cars, containers, etc. game hints will display to instruct players how to complete tasks using the object.

Auto Hints:
When a play gets close to an item that can be interacted with, the system will automatically display hints about said item.

Harvesting Hints:
Displaying hints on how to harvest nearby foliage.

Development 100%
Design 100%
Testing 100%
Content 40%

Development Notes:
Only thing left to do on this system is complete all content requires, images, videos and texts.

Expected Alpha release version: 0.2.4.0a

3D Game Hints

3D widgets/UI elements in the world that are attached to items to hint on how to use them, control them or how they may affect the player character.
For example: How to open a door, or looked door. Or how to move through a small gap.

Development 90%
Design 100%
Testing 90%
Content 40%

Development Notes:
These are already well in development and are being tested by the development team, so small glitches that need iorning out with the widget animations.

Expected Alpha release version: 0.2.19.0a / 0.2.21.0a

Auto Skill System

A skill system that will increase the player characters ability with tasks and survival automatically as they progress the character by playing. This will addapt to the players play style only improving elements that the player takes the time improve.

Development 90%
Design 100%
UI Design 50%
Skills 50%
Testing 40%

Development Notes:
These are already well in development and are being tested by the development team, so small glitches that need iorning out with the widget animations.

Expected Alpha release version: 0.2.22.0a / 0.2.2x.0a

Harvesting

Non-Playable Characters

Wildlife NPCs: Search for food

Wildlife AI, specifically foxes and scavenging animal breeds will search garbage bags and bins for food

Development (Version 3.0) 50%
Design 100%
Testing 0%

Development Notes:
Due to it’s heavy performance drain, this system is being updated for AI Version 3.0 currently in development.

Wildlife NPCs: Hunting other animals

Wildlife AI, specifically bears and other carnivores will hunt deer and small animals

Development (Version 3.0) 50%
Design 100%
Testing 0%

Development Notes:
Due to it’s heavy performance drain, this system is being updated for AI Version 3.0 currently in development.

Wildlife NPCs: Improve Day/Night cycle behaviour

Wildlife AI, will be affected by day/night cycles sleeping, hunting, etc

Development (Version 3.0) 50%
Design 100%
Testing 0%

Development Notes:
Due to it’s heavy performance drain, this system is being updated for AI Version 3.0 currently in development.

Wildlife NPCs: Roam Territory

Wildlife AI will patrol their territory, foraging and hunting

Development (Version 3.0) 50%
Design 100%
Testing 0%

Development Notes:
Due to it’s heavy performance drain, this system is being updated for AI Version 3.0 currently in development.

Wildlife NPCs: Sleep

Wildlife AI will rest during specific times of the day depending on their species (Currently limited to Bear only)

Development (Version 3.0) 50%
Design 100%
Testing 0%

Development Notes:
Due to it’s heavy performance drain, this system is being updated for AI Version 3.0 currently in development.

Weapons & Attachments

Pistol Firearms – Part 1

Firearm implementation and ammo types (No attachments at this stage)

AP85 50%
Hunter85 50%
Eder22 100%
M9 100%
P350 100%
P250 PT8 Alaris 100%
Gruber 100%

Development Notes:
Some pistols still need balancing and different sound effects for different calibors.

AR Firearms – Part 1

Firearm implementation and ammo types (No attachments at this stage)

AKM 100%
MK18 100%
M16 100%
M4A1 50%

Development Notes:
Continued work with every patch, allowing bullet drop and penetration.

Development Notes:
Some default attachments added for testing, but players still have no managment control over them.

Vehicles, Damage & Repairs

Drivable Road/Land Vehicals

A wider variety of vehicles, including vehicle damage system.

SUV 50%
Quadbike 50%
Motorbikes 50%
Estate Car 50%
Emergency vehicles (Fire truck, ambulance, police van & SUV) 50%
Military vehicles (HUMVEE, Tank) 50%

Development Notes:
Assets for these are complete, need retopoligising and rigging.

Development Notes:
Basic vehicle system is ready with damge, needs to be ready for multiplayer.

Drivable Airborne Vehicals

A wider variety of vehicles, including vehicle damage system.

Small Chopper (Little bird style) 50%
Cropduster 50%

Development Notes:
Basic vehicle system is ready with damge, needs to be ready for multiplayer.

Drivable sea bound vehicals

A wider variety of vehicles, including vehicle damage system.

Small Chopper (Little bird style) 50%
Cropduster 50%

Development Notes:
Basic vehicle system is ready with damge, needs to be ready for multiplayer.

MORE COMING SOON - WE WILL UPDATE AS TIME GOES ON