

Page index
Release Milestones
The development cycle and how far along the release cycle we are.
Character Systems
- Aim Dows Sight (ADS)
- Focus System (Version 3.0)
- Lean / Peak System
- Game Hint Display
- 3D game hints
- Auto skill system
- Vaulting and Climbing
- Ladders
- Cliff and Rock Climbing
- Swimming and diving
- Melee combat
- Looting and scavanging
- Investigation point system
- Weight system
- ST-RV system
- Temperature system
- Object pushing & pulling system
- Motion capture animations
- Advanced Models: Character Aging
- Advanced Models: Blood System
- Advanced Models: Camouflage and Stealth
- Advanced Models: Sweat and Body Oudor
- Custom Character Creation
- Advanced Interactive Doors and Alarms
- Multiple clothing, Equipment and accessories
- Facial Animations
- Trading
Weapons & Attachments
- Pistol Firearms – Part 1
- AR Firmarms – Part 1
- Shotgun Firearms
- Firearms Durability & Repairs
- Firearm Attachments
- Pistol Firearms – Part 2
- AR Firmarms – Part 2
- Sub-Machine gun firearms
Harvesting
- Tree harvesting
- Rock & mineral harvesting
- Trash Harvesting
- Sticks and leaves harvesting
- Berry/flowers harvesting
- Fungi harvesting
- Apple harvesting
- Corn harvesting
- Damaged vehicle harvesting
- Animal (meat and skin) harvesting
Vehicles, Damage & Repairs
- Dricable Road/Land Vehicles
- Drivable Airborne Vehicles
- Drivable Sea Bound Vehicles
- Fuel Consumption
- Damage & Repairs system
- Upgrades & Armour system
Story Elements
- Additional Protagonist Release
- Protagonist Tutorial prologues
- Protagonist Quests
- Main Storyline
- Side Quests
- Enviromental Naratives
- World Events
- Investigation Point Naratives
- Story & UI Localisation
Downloadable content
- Day One T-Shirt
- Tactical Resistance Pack
- Valkyries Pack
- Hunter / Adventurer Pack
- World’s End – Part 1
- World’s End – Part 2
- World’s End – Part 3
Non-Playable Characters
- Infected: Version 3.0
- Mercenaries: Version 3.0
- Thanatos Hazmat Grunts: Version 3.0
- Special Infected NPCs
- Story NPCs: Version 3.0
- Survivour NPCs: Version 3.0
- Wildlife NPCs: Version 3.0
- NPCs: Sleep
- NPCs: Roam Territory
- Wildlife NPCs: Hunting other animals
- Wildlife NPCs: Searching for food
- NPCs: Behaviour changes with weather
- NPCs: Improved day/night cycle behaviour
- Human NPCs: Using Firearms
- Human NPCs: Melee Attacks
- Human NPC: Combat Tactics
- Human NPC: Vaulting and Climbing
- Human NPC: Enviroment Interaction
- Human NPC: Jobs and Tasks
- Human NPC: Outpost Guarding
- Interactive NPC: Quest Givers
- Interactive NPC: Information givers
- Interactive NPC: Bystanders
- Interactive NPC: Traders
- Interactive NPC: Companions
Crafting & Construction
- Player Building System – Part 1
- Player Building system – Part 2
- Prefab Claiming
- PBS Armour / Camouflage
- Advanced PBS
- Improved player crafting
- Workstation crafting
- Traps & Defences
- Craftable Storage
- Craftable Melee Weapons
Environment
- Season System
- Weather System
- Day and Night System
- World Map Progress
Release Milestones
Game modes
Player Systems
Player Aim Down Sight (ADS)
ADS for third person and first person.
Toggle ADS in third person by holding aim button (PC Default: Right mouse button) and tapping ADS button (PC Default: Spacebar).
Expected Alpha release version: 0.2.4.0a
Player Focus System (Version 3.0)
Player focus system can be used to locate, items, enemies, players and locations. Used as like a sixth sence the characters has and can be developed over time. Outline items and NPCs and highting the characters perception (will also be used to determin other players integrity, using a traffic light system)
Expected Alpha release version: 0.2.16.0a
Lean / Peak System
Allowing player to peak round corners and aim round corners, in first and third person perspective.
Expected Alpha release version: 0.2.4.0a
Game Hint Display
Basic:
When players first encounter interactable items, buildings, cars, containers, etc. game hints will display to instruct players how to complete tasks using the object.
Auto Hints:
When a play gets close to an item that can be interacted with, the system will automatically display hints about said item.
Harvesting Hints:
Displaying hints on how to harvest nearby foliage.
Expected Alpha release version: 0.2.4.0a
3D Game Hints
3D widgets/UI elements in the world that are attached to items to hint on how to use them, control them or how they may affect the player character.
For example: How to open a door, or looked door. Or how to move through a small gap.
Expected Alpha release version: 0.2.19.0a / 0.2.21.0a
Auto Skill System
A skill system that will increase the player characters ability with tasks and survival automatically as they progress the character by playing. This will addapt to the players play style only improving elements that the player takes the time improve.
Expected Alpha release version: 0.2.22.0a / 0.2.2x.0a
Harvesting
Non-Playable Characters
Wildlife NPCs: Search for food
Wildlife AI, specifically foxes and scavenging animal breeds will search garbage bags and bins for food
Wildlife NPCs: Hunting other animals
Wildlife AI, specifically bears and other carnivores will hunt deer and small animals
Wildlife NPCs: Improve Day/Night cycle behaviour
Wildlife AI, will be affected by day/night cycles sleeping, hunting, etc
Wildlife NPCs: Roam Territory
Wildlife AI will patrol their territory, foraging and hunting
Wildlife NPCs: Sleep
Wildlife AI will rest during specific times of the day depending on their species (Currently limited to Bear only)
Weapons & Attachments
Pistol Firearms – Part 1
Firearm implementation and ammo types (No attachments at this stage)
AR Firearms – Part 1
Firearm implementation and ammo types (No attachments at this stage)
Vehicles, Damage & Repairs
Drivable Road/Land Vehicals
A wider variety of vehicles, including vehicle damage system.
Drivable Airborne Vehicals
A wider variety of vehicles, including vehicle damage system.
Drivable sea bound vehicals
A wider variety of vehicles, including vehicle damage system.